Alex McRoberts – Blog

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Apple Vision Pro Launch

This is the third post in the series digging in to Apple's future with AR. A follow up since the announcement of Apple's Vision Pro headset

This post is intended to be a recap to see how close I got to guessing what Apple were going to ship as part of the Vision Pro device.


Apple and AR – Human Interface Guidelines

This is the second post in the series digging in to Apple's future with AR. Check out Part 1: The reality of Apple and AR

Since they launched in 1987, Apple's Human Interface Guidelines have long been held as a standard for understanding how to build experiences for people using Apple products.

I'll cover how the Human Interface Guidelines might be revealing a lot more about the Apple AR headset than we would other guess at.


The reality of Apple and AR

Apple's work on Augmented Reality and Virtual Reality has been staring us in the face, for quite a while. With the rumour mill working over time on Apple's much anticipated headset, I thought it would be worthwhile to look at what's already in Apple's ecosystem, and how each piece might come together in an Apple designed headset.

For context, I worked for a startup, Recon Instruments, in the early-to-mid 2010's working on a form of Augmented Reality – ski glasses, and sunglasses with a built in display. Recon Instruments was then acquired by Intel, where we started working on some other interesting projects.

I'll cover a few components as they exist today in Apple's ecosystem, and how the technology might be transformed, and applied in a Augmented Reality or Virtual Reality headset.